MURPHY'S LAWS OF COMBAT
You are not Superman.
If it's stupid but works, it's not stupid.
Don't look conspicuous - it draws fire
When in doubt, empty your magazine
Never share a foxhole with anyone braver than you are
Never forget that your weapon was made by the lowest bidder
If your attack is going really well, it's an ambush
No plan survives the first contact intact
Five second fuses always burn down in three seconds
Try to look unimportant, because the bad guys may be low on ammo.
If you are forward of your positions, the artillery will fall short
The enemy diversion you're ignoring is the main attack
The important things are always simple
The simple things are always hard
The easy way is always mined
If you are short of everything except enemy, you are in combat
When you've secured an area don't forget to tell the enemy
Incoming fire has the right of way
Friendly fire - isn't
If the enemy is in range, SO ARE YOU!!!
No combat ready unit has ever passed inspection, while no inspection ready
unit has ever passed combat
Beer math - 2 beers times 37 men = 49 cases
Body count math is: 2 guerillas plus one probable plus two pigs = 37 enemy
killed in action
Things that must be together to work usually can't be shipped together
Radios will fail as soon as you need fire support desperately
Anything you do can get you shot - including doing nothing
Tracers work both ways
The only thing more accurate than incoming enemy fire is incoming friendly
fire
Make it tough for the enemy to get in and you can't get out
If you take more than your fair share of objectives, then you will have
more than your fair share of objectives to take
When both sides are convinced they are about to lose, they are both right
Professional soldiers are predictable, but the world is full of amateurs
Murphy was a grunt!